package com.fairytask.engine.define
{
	public class PackageType
	{
			/**材料---1*/
			public static const STUFF 		:int =1;
			/**种子---2*/
			public static const SEED  		:int =2;
			/**商品---3*/
			public static const COMMODITY     :int =3;
			/**宝石---4*/
			public static const GEM  			 :int =4;
			/**药品---5*/
			public static const LEECHDOM 		 :int =5;
			/**食物---6*/
			public static const FOOD			 :int =6;
			/**暗器---7*/
			public static const GUN			 :int =7;
			/**配方---8*/
			public static const SCENOGRAPHY	 :int =8;
			/**转轴---9*/
			public static const SPIALE		 :int =9;
			/**任务---10*/
			public static const ROLE			 :int =10;
			/**垃圾---13*/
			public static const TRASH 		 :int =13;
			/**14 宠物开格道具*/ 
			public static const PET_OPEN_ITEM	 :int=14;
			/**15 宠物技能书*/
			public static const PET_SKILL_BOOK:int=15;
			/**16 宠物技能绑定道具*/
			public static const PET_SKILL_ITEM:int=16;
			/**17 宠物忠诚食物*/
			public static const PET_LOYAL_FOOD:int=17;
			/**18 宠物资质丹药*/
			public static const PET_TALENT_DRUG:int=18;
			/**19 宠物洗练丹*/
			public static const PET_WASH_DRUG:int=19;
			/**20 宠物融合幸运符*/
			public static const PET_FUSE_GOODLUCK:int=20;
			/**21 宠物技能解绑符*/
			public static const PET_SKILL_UNFASTEN:int=21;
			/**22 宠物蛋*/
			public static const PET_EGGS		:int=22;
			/**23 装备*/
			public static const EQUIP			:int	= 23;
			/**25 幸运符*/
			public static const COMB_ITEMS	:int 	= 25;
			/**27 金钱袋*/
			public static const MONEYPACKAGE	:int	= 27;
			/**34 宠物装备*/
			public static const PET_EQUIP		:int	= 24;
			/**36 场景道具*/
			public static const SCENE_ITEMS 	:int	= 37;
			/**38 鉴定道具*/
			public static const IDENTIFY		: int 	= 38;
			/**61 增加修理上限*/
			public static const ADD_REPAIR 	:int 	= 63;
			/**66 藏宝图*/
			public static const TREASURE_MAP :int = 66;
	}
}